Software Engineer - Computer Graphics - Shading | EURES - European Job Days

Software Engineer - Computer Graphics - Shading

by:  Didimo

The job offer is available for the following event:

We are looking for passionate, creative and innovative software engineers who enjoy being responsible for developing shaders across applications, game engines and platforms. 

Software engineers working in this area will be responsible for: 

  • owning the shaders across our applications
  • working with product developers, artists and designers to improve the workflow for graphic engineers
  • develop highly optimized, extensible and maintanable code under challenging deadlines 
  • collaborate to ensure the effective and efficient integration of the process from development to deployment 
  • participate actively in cross-functional projects and initiatives 
  • proactively participate in the continuous improvement processes to contribute to continuous learning and development. 

To collaborate with our team in this area, we are looking for innovators: 

  • who are passionate about the impact that technology can have in creating empathy and trust across digital mediums
  • who are comfortable working in a rapidly changing environment 
  • have initiative, proactive problem-solving skills, resilence and a focus on results to make the impossible possible!
  • are team players who enjoy collaborating with a diverse team across multiple platforms 
  • have strong communication skills (verbal and written) 
  • are incurably curious and who enjoy research 
  • have the following technical skills and/or qualifications
    • 3+ years of  expert C++ experience 
    • Degree in Computer Science or equivalent
    • Strong background in Computer Graphics, 3D Mathematics, rendering algorithms and data structure
    • Thorough understanding of current graphics hardware/APIs and shader programming (e.g GLSL and HLSL)
    • Performance-minded development and optimization skills 
    • Good understanding of code versioning tools such as Git

Additional experience in the following areas would be valued: 

  • Game Engines (e.g Unity, Unreal, Lumberyard) 
  • User Experiences (UX) design skills 
  • 3D applications (e.g Maya, Blender)
  • JIRA project management software 

If you are just getting started in your career and do not all the technical skills and qualifications listed, please do not hesitate to express your interest in this area as we are always looking for young talent ! 

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