You will be designing and implementing the data collection and analytics infrastructure to support game design, business, operations and data driven features in the game. All this in a central role for the analytics and data collection and as part of a fantastically experienced team of game developers, designers, cloud developers and data scientists. The work has just begun so you can, and you should, make your mark on the system as well as be part of defining the company culture.
We expect you to bring in the vision on how to build data pipelines and analytic systems so that they scale to massive data volumes. With a twist that we will support the game development throughout the whole process, not just when it’s live. You start producing useful systems right now, even with very low data volumes.
To reach your goals you’ll need a solid knowledge and fair amount of experience in cloud technologies, big data systems and you should be well versed in toolings and processes of software development. You’ll be in charge of your domain and expected to master it, in a very friendly, supportive and experienced company.
The tech stack is not fully set yet but to do some name dropping such things are in discussions: Terraform, Docker, Spark, Python, AWS (Redshift, Kinesis, EMR, lambda, etc,)
About company: The employer will be a gaming company located in Reykjavik and Helsinki. Job is full-time and permanent.